AI Insights · Timothy · January 2022
Top 5 Neon Games on iOS in Australia Q4 2021
In Q4 2021, the top 5 neon games on iOS in Australia saw varying trends in downloads, revenue, and active users. Detailed insights are provided below.
Throughout the fourth quarter of 2021, the top five neon-themed games on iOS in Australia showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Below, we dive into the specifics for each of these popular titles.
Tiles Hop EDM Rush Music Game from Amanotes Pte. Ltd. saw a consistent revenue stream, peaking at approximately $2.2K in the week of November 22. Weekly downloads fluctuated, starting at 6.9K in late September and ending the year strong with around 7.6K in the final week of December. The game maintained a healthy active user base, ranging from 50K to 66K throughout the quarter.
Geometry Dash Lite by RobTop Games AB did not generate revenue during this period. However, it experienced a steady increase in weekly downloads, beginning at 4.7K and reaching a peak of 6.9K by the end of December. Active users remained robust, fluctuating between 58K and 71K, with a notable peak of 71.4K in the last week of the year.
Beatstar from Space Ape Ltd showed impressive revenue growth, starting at $2.7K and peaking at approximately $12.4K in the final week of December. Downloads saw a significant surge, particularly towards the end of the quarter, climbing from 2.2K to 9.5K. Active users followed a similar trend, increasing from 14.8K to nearly 30K by the end of the year.
Dancing Road: Hop Ball Music, another title from Amanotes Pte. Ltd., maintained a steady revenue around $500 to $600. Downloads were relatively stable, with a notable rise in December, peaking at 3.6K. Active users showed a gradual increase, starting at 13.2K and ending the quarter at 14.1K.
Rider – Stunt Bike Racing by Ketchapp had modest revenue, generally under $10, with a peak of $55 in early November. Downloads varied, reaching a high of 2.5K in the week of December 20. Active users remained fairly consistent, fluctuating between 15K and 19K throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Australia. For more detailed analytics and trends, visit Sensor Tower.